49 cards found.

Abduction

Enchantment Aura   {2}{U}{U} (4)

Enchant creature
When Abduction enters the battlefield, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.



Color Identity: U,Blue
Printings:
Classic Sixth Edition ()

Foreign Names:

Formats:

Abduction

Enchantment Aura   {2}{U}{U} (4)

Enchant creature
When Abduction enters the battlefield, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.



Color Identity: U,Blue
Printings:
Weatherlight ()

Foreign Names:

Formats:

Abduction

Enchantment Aura   {2}{U}{U} (4)

Enchant creature
When Abduction enters the battlefield, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.



Color Identity: U,Blue
Printings:
World Championship Decks 1997 ()

Foreign Names:

Formats:

Abduction

Enchantment Aura   {2}{U}{U} (4)

Enchant creature
When Abduction enters the battlefield, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.



Color Identity: U,Blue
Printings:
Classic Sixth Edition ()

Foreign Names:

Formats:

Abduction

Enchantment Aura   {2}{U}{U} (4)

Enchant creature
When Abduction enters the battlefield, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.



Color Identity: U,Blue
Printings:
Weatherlight ()

Foreign Names:

Formats:

Ancestral Knowledge

Enchantment {1}{U} (2)

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.
When Ancestral Knowledge leaves the battlefield, shuffle your library.

This card is on the reserved list.


Color Identity: U,Blue
Printings:
Weatherlight ()

Foreign Names:

Formats:

Ancestral Knowledge

Enchantment {1}{U} (2)

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.
When Ancestral Knowledge leaves the battlefield, shuffle your library.

This card is on the reserved list.


Color Identity: U,Blue
Printings:
Weatherlight ()

Foreign Names:

Formats:

Ancient Tomb

Land (0)

{t}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
There is no glory to be gained in the kingdom of the dead.
—Vec tomb inscription



Color Identity:

Ancient Tomb

Land (0)

{t}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
There is no glory to be gained in the kingdom of the dead.
—Vec tomb inscription



Color Identity:
Printings:
From the Vault: Realms ()

Foreign Names:

Formats:

Ancient Tomb

Land (0)

{t}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
There is no glory to be gained in the kingdom of the dead.
—Vec tomb inscription



Color Identity:
Printings:
Vintage Masters ()

Foreign Names:

Formats:

Ancient Tomb

Land (0)

{t}: Add {C}{C}. Ancient Tomb deals 2 damage to you.



Color Identity:
Printings:
From the Vault: Realms ()

Foreign Names:

Formats:

Ancient Tomb

Land (0)

{t}: Add {C}{C}. Ancient Tomb deals 2 damage to you.



Color Identity:
Printings:
World Championship Decks 1999 ()
World Championship Decks 1999 ()

Foreign Names:

Formats:

Ancient Tomb

Land (0)

{t}: Add {C}{C}. Ancient Tomb deals 2 damage to you.



Color Identity:
Printings:
World Championship Decks 1999 ()
World Championship Decks 1999 ()

Foreign Names:

Formats:

Ancient Tomb

Land (0)

{t}: Add {C}{C}. Ancient Tomb deals 2 damage to you.



Color Identity:
Printings:
Vintage Masters ()

Foreign Names:

Formats:


Chimeric Sphere

Artifact {3} (3)

{2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying.
{2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature and loses flying.



Color Identity:
Printings:
Weatherlight ()

Foreign Names:

Formats:

Chimeric Sphere

Artifact {3} (3)

{2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying.
{2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature and loses flying.



Color Identity:
Printings:
Weatherlight ()

Foreign Names:

Formats:

Death Stroke

Sorcery {B}{B} (2)

Destroy target tapped creature.
For a sharp second, Selenia froze, and Crovax's blade found home, As the angel shattered like glass, Crovax felt his mind collapse—the curse had been fulfilled.



Color Identity: B,Black
Printings:
Beatdown Box Set ()

Foreign Names:

Formats:

Death Stroke

Sorcery {B}{B} (2)

Destroy target tapped creature.
For a sharp second, Selenia froze, and Crovax's blade found home. As the angel shattered like glass, Crovax felt his mind collapse—the curse had been fulfilled.



Color Identity: B,Black
Printings:
Stronghold ()

Foreign Names:

Formats:

Death Stroke

Sorcery {B}{B} (2)

Destroy target tapped creature.
For a sharp second, Selenia froze, and Crovax's blade found home. As the angel shattered like glass, Crovax felt his mind collapse—the curse had been fulfilled.



Color Identity: B,Black
Printings:
Tempest Remastered ()

Foreign Names:

Formats:

No results found.
Bummer

49 cards found.